Author Topic: Glass materials conflicting? Liquid goes black...  (Read 4874 times)

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Offline kepano

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Glass materials conflicting? Liquid goes black...
« on: July 25, 2013, 11:33:19 pm »
I'm following this tutorial
list=WLF0D7BAD16BA07C30

There are three elements involved:

1. The liquid inside
2. The bottle (glass)
3. An offset surface set to glass where the decal is positioned.

If I have layers 2 and 3 on at the same time the liquid becomes black. If I only toggle 2 or 3, then the liquid looks normal. You can see from this image that the top half of the liquid is black... What's going on?

Offline TpwUK

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Re: Glass materials conflicting? Liquid goes black...
« Reply #1 on: July 26, 2013, 01:27:39 am »
Increase the number of bounces

Martin

guest84672

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Re: Glass materials conflicting? Liquid goes black...
« Reply #2 on: July 26, 2013, 06:18:54 am »
And turn on global illumination in the settings tab.

Offline kepano

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Re: Glass materials conflicting? Liquid goes black...
« Reply #3 on: July 26, 2013, 07:19:17 am »
Ray bounces! Thank you! I was starting to pull my hair out.