Author Topic: V12 innards  (Read 4385 times)

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Offline Chad Holton

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V12 innards
« on: June 28, 2013, 06:14:13 am »
GIF animation (may take a moment to load) using frames from a VR showing the toon material.


Offline PhilippeV8

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Re: V12 innards
« Reply #1 on: June 28, 2013, 06:24:00 am »
Nice one  ;D

Only the gear in the center/bottom seems to "jump".

Is it normal to have 4 valves / cilinder ?
And, from what I can see, the top valves opens when the cilinder moves away, to let fuel in it .. right ?  Then the bottom valces open when the cilinder moves towards them, to push fumes out.  Is that correct ?  But then, when dus the "explosion" take place ?

Offline Chad Holton

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Re: V12 innards
« Reply #2 on: June 28, 2013, 06:39:15 am »
Thanks man! I think I have the cams going too fast, it should probably be a 2:1 ratio or something. Maybe it should be in the "Not So Amazing Animations".  ;D

Forgot to mention - You can grab the base model here: http://grabcad.com/library/ferrari-v12-5-7-lt-engine

Offline spassvogel

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Re: V12 innards
« Reply #3 on: June 28, 2013, 07:04:24 am »
Awesome Chad!

Offline richardfunnell

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Re: V12 innards
« Reply #4 on: June 28, 2013, 08:49:27 am »
That's really cool!

Offline Ed

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Re: V12 innards
« Reply #5 on: June 28, 2013, 10:33:43 am »
That's pretty neat, and good use of animated GIF.

Normally when I read "animated GIF" I think of the Internet, circa 1997.  Old timers will know what I mean  8)

Ed

Offline Chad Holton

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Re: V12 innards
« Reply #6 on: June 28, 2013, 11:06:19 am »
Thanks guys!

@Ed - I must not be old enough.  ;)

Offline PhilippeV8

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Re: V12 innards
« Reply #7 on: June 28, 2013, 11:40:40 am »
Hardly an old-timer ... yet I know what  you mean .. only 16y ago .. seems like yesteryear :p

@Chad ... realy ?? :p

Offline Chad Holton

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Re: V12 innards
« Reply #8 on: July 02, 2013, 11:59:18 am »
@Philippe -  ::)   ;D

Offline Detox

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Re: V12 innards
« Reply #9 on: June 07, 2015, 02:32:40 am »
Awesome Chad wow!

Did you use some cinematic features in CAD and then transfered it into Keyshot via Plugin?

I am interested in this. Kind regards  :)

Offline Chad Holton

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Re: V12 innards
« Reply #10 on: June 08, 2015, 05:32:33 am »
Thanks, Detox!  :)

It was created in Creo 2 with mechanism and transferred over to KeyShot with the plugin. Here's the animation of it I created originally:


There are some questions and answers there too.

Chad

Offline Justin M

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Re: V12 innards
« Reply #11 on: June 16, 2015, 10:10:47 am »
Nice, I like the youtube animation. would love to see some fluids/explosions when the pistons hit. Good job!

Offline Will Gibbons

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Re: V12 innards
« Reply #12 on: September 14, 2015, 09:23:33 am »
Every time I see something rendered or animated with Toon material I remember I want to try it out! This is no exception. Nice use of the gif. I personally love using them to add a turntable or something at the end of a portfolio piece. Thanks for sharing!