Author Topic: All materials need Alpha Channel support.  (Read 1792 times)

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Offline m2tts

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All materials need Alpha Channel support.
« on: July 14, 2010, 09:35:40 am »
The only material that seems to come close to having an alpha channel is the General Shader, but it's texture moving tools don't match the tools of the other shaders (ex. no toggle for syncing Bump, Color, and Specular mapping). I've cheated an alpha by using the Glass material (IOR set to 1.00) and applying a label, but that does not give me any options for modifying any other parameters.