Author Topic: 3ds max and material Ids!  (Read 8076 times)

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Offline nosaj462

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3ds max and material Ids!
« on: March 21, 2013, 12:08:24 am »
Is there anyway for Keyshot to recognize material Ids from max.  Now Im referring to a single manifold mesh with separated out material Id's  not separate elements.  I have tried to export an obj multiple ways and ive used the max plugin to export .BIP's but none seem to retain the materials ID's i set up in max.  Here is a generic example.  Say I have a shirt that is all one single manifold mesh with a multisub obj material applied and I have different material Id's fore the collar and cuffs is there a way for keyshot to recognize this? The only way I know now is to break the object into different elements up but I want to avoid this.  As mentioned I have tried the BIP exp but nothing is being retained in keyshot.  I dont see any difference with exporting with the plugin vs exporting a normal obj.  No matter what I can only apply a material to the entire mesh, not the areas I set up to have different material id's

guest84672

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Re: 3ds max and material Ids!
« Reply #1 on: March 21, 2013, 11:26:00 am »
Did you try to import the obj using the two options "Import by Material" vs. "Import by Group"?

Offline nosaj462

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Re: 3ds max and material Ids!
« Reply #2 on: March 27, 2013, 03:40:35 pm »
I did try both and had no luck.  Is this even possible with keyshot or does it only recognize seperated elements?

guest84672

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Re: 3ds max and material Ids!
« Reply #3 on: March 27, 2013, 03:44:08 pm »
If you can share an example then we can take a look.

Offline nosaj462

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Re: 3ds max and material Ids!
« Reply #4 on: March 27, 2013, 04:13:58 pm »
Im going to try a few things tonight and see what I can figure out.  If I cant get anything to work I will provide an example.  what would be the nest way to do that?

guest84672

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Re: 3ds max and material Ids!
« Reply #5 on: March 27, 2013, 04:25:35 pm »
Send it to me via keyshot.wetransfer.com.

Offline nosaj462

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Re: 3ds max and material Ids!
« Reply #6 on: March 27, 2013, 09:12:14 pm »
Woot!  I figured it out.  The material names were the same in my multi-sub material.  Once I gave them unique names it imported correctly!  =)  Thanks for the help. 

guest84672

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Re: 3ds max and material Ids!
« Reply #7 on: March 28, 2013, 07:01:22 am »
ah - great1 Thanks for the update.