Author Topic: 360 lens / fisheye  (Read 4769 times)

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Offline barneybroomer

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360 lens / fisheye
« on: March 05, 2013, 04:57:59 am »
Lately I am experimenting with 3D models for dome movies and render them in Keyshot. At this moment I'm using Keyshot 3, and as "camera" I use half a bowl on the ground with a reflective material and put my Ortho camera above it. On the ground I have a emmisive layer that is blacked out for the camera. Rest of the model is dark. For a sky I use a bowl with a projected image on the inside. So far it works perfect, but very limited if I want to render a motion.
My question is, how difficult would it be to make a camera that got true fisheye 360? I could also but half reflective sphere in front of the cam and couple the movement of the half sphere and camera, but that is far from practical...

Like to hear!