Author Topic: support for multiple uv tiles  (Read 4627 times)

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Offline evilmaul

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support for multiple uv tiles
« on: January 03, 2013, 08:51:07 am »
Hi there,

I know this is probably not relevant to most of KS users (or maybe I am wrong) but I was wondering if in the future there is a plan to support uvs on multiple tiles?
 When it comes to vfx, all assets benefit hugely by multi tiled uvs and pretty much all the companies pipelines , across all of the departments, work that way. I just cannot imagine for instance to have one of my digital doubles or a creature to have a single tile (even if I could paint  32K maps for the single tile obj).

cheers,
Marco

Offline evilmaul

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Re: support for multiple uv tiles
« Reply #1 on: January 03, 2013, 10:25:36 am »
and maybe in addition (or I should say as a totally different option) any word about ptex support?


Offline DriesV

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Re: support for multiple uv tiles
« Reply #2 on: January 03, 2013, 10:42:29 am »
and maybe in addition (or I should say as a totally different option) any word about ptex support?

By totally different do you mean Ultra-high-molecular-weight polyethylene?  ;)

Dries

Offline evilmaul

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Re: support for multiple uv tiles
« Reply #3 on: January 03, 2013, 11:14:16 am »
sorry I am italian I didnt get that :P seriously :D

Offline DriesV

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Re: support for multiple uv tiles
« Reply #4 on: January 03, 2013, 11:23:38 am »
sorry I am italian I didnt get that :P seriously :D

"That other P-tex" (than the one you're obviously hinting at) is the kind of black plastic you'll find on the base of skis and snowboards.  ;)

Offline evilmaul

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Re: support for multiple uv tiles
« Reply #5 on: January 03, 2013, 11:28:49 am »
haha ok..I dont skii so I was entitled not to know :P  now I do though...thx ;)