Author Topic: JAZZ  (Read 6580 times)

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Offline techdoku

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JAZZ
« on: December 17, 2012, 11:35:11 pm »
hi,

here is my VR of our stove "Jazz":

http://www.keyshot.com/vr/Andi/Jazz/Jazz.html

guest84672

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Re: JAZZ
« Reply #1 on: December 18, 2012, 06:32:15 am »
Thank you for your submission, Andi!

Offline br3ttj

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Re: JAZZ
« Reply #2 on: December 18, 2012, 09:23:04 am »
Hi Techdoku,

Thanks for posting your Jazz stove VR animation.  I like how you captured the flame on a plane to quickly communicate "stove".  While twisting it, though, I was thinking: "it's too bad there isn't a way to somehow animate the flame as you rotate it, to give it a little more life".  Then I thought: "I wonder if you could do it through "lenticular" FX, like they'll do on DVD jackets, childrens books, or even collectible drinking cups".  Maybe a 2 or 3 image lenticular flame that would 'flicker' as you rotate?
« Last Edit: December 18, 2012, 09:25:52 am by br3ttj »

Offline techdoku

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Re: JAZZ
« Reply #3 on: December 18, 2012, 10:19:48 pm »
hi br33ttj,

thank you for your comment.
this is exactly the thing I was thinking of, but I do not know how to realise it in ks!
we will do vr`s with all of our stoves and an lenticular FX on the flames would be amazing.

has anyone an idea, how to do that?

Offline PhilippeV8

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Re: JAZZ
« Reply #4 on: December 18, 2012, 11:20:39 pm »
http://en.wikipedia.org/wiki/Lenticular_printing

http://en.wikipedia.org/wiki/Lenticular_lens

If this works, it'll be awesome for sure :)

PS: I attached a quick test I did.  You have the ksp for it and in the rar file are the same ksp + a psd for the texture.

This is fun :D
« Last Edit: December 19, 2012, 12:09:20 am by PhilippeV8 »

Offline PhilippeV8

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Re: JAZZ
« Reply #5 on: December 19, 2012, 12:18:30 am »
Obviously, tesselation quality on the imported lens is critical for this type of stuff.
Perhaps you'll want to import your stove with normal tesselation quality.  Then in a different file import the lens with high quality, then merge the 2.

Offline techdoku

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Re: JAZZ
« Reply #6 on: December 19, 2012, 05:29:37 am »
wow!

this is a great base to work with. the idea is absolutly right.
i tried it with the fire but i cant get the stripes cutting through in ps like you did with the "key" and shot".

i am also not sure if it will look realistic with when the bump in the fire (lenticular_lens)

maybe i am a little bit overstrained  :o

Online DriesV

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Re: JAZZ
« Reply #7 on: December 19, 2012, 12:50:45 pm »
http://en.wikipedia.org/wiki/Lenticular_printing

http://en.wikipedia.org/wiki/Lenticular_lens

If this works, it'll be awesome for sure :)

PS: I attached a quick test I did.  You have the ksp for it and in the rar file are the same ksp + a psd for the texture.

This is fun :D

Very clever experiment!  ;)
« Last Edit: December 19, 2012, 12:53:42 pm by DriesV »