Author Topic: smoothing  (Read 9928 times)

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Offline arail

« on: June 22, 2010, 09:12:14 am »
Maybe someone can help me with smoothing.

If I export a model from modo as an OBJ file I can subdivide the object before exporting or I can freeze the geometry.
Subdividing does nothing to smooth curves once I open the model in Keyshot.
Freezing makes a smoother object but at the expense of a much higher poly count and on curved glass objects the faceting is still clearly visible.

Does KeyShot have a smoothing control similar to the one Thea has?

Thanks in advance for any advice anyone can give.


  • Guest
Re: smoothing
« Reply #1 on: June 22, 2010, 12:41:13 pm »
KeyShot doesn't have any smoothing control. You will need to take care of this in the modeling software. People usually have great success taking their models from Modo into KeyShot.

Offline arail

Re: smoothing
« Reply #2 on: June 22, 2010, 01:10:29 pm »
Thanks for the reply.
I tried another level of subdivision on the OBJ file and that gave me pretty good results.

Offline danrod3d

Re: smoothing
« Reply #3 on: June 17, 2013, 08:43:25 pm »
oh man if Key shot could only subdivide a model...that would be sickness!

Offline PhilippeV8

Re: smoothing
« Reply #4 on: June 17, 2013, 10:56:53 pm »
That would make KS a modeler or a model editor ... and I think that, appart from the sharp edges radius thingy .. they have no intention for that ...