Author Topic: Wheel of Fortune  (Read 6278 times)

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Offline raygunstudio

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Wheel of Fortune
« on: December 04, 2012, 07:57:56 pm »
I wish there would be more than 360 frames to a turntable... spin this one and it's like Wheel of Fortune. Does it land on the front or the back? I can see we'll be using this to decide who pays for the first round of beer ;-)

http://www.raygunstudio.com/VR/sapphire/


Offline KeyShot

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Re: Wheel of Fortune
« Reply #1 on: December 04, 2012, 10:18:47 pm »
I like it!

Offline PhilippeV8

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Re: Wheel of Fortune
« Reply #2 on: December 04, 2012, 11:20:21 pm »
My browser here at work doesn't allow HTML5, so I can't check the VR.  Shame !

Offline raygunstudio

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Re: Wheel of Fortune
« Reply #3 on: December 05, 2012, 05:59:03 am »
Cool thing about these KeyShot VRs is that they even work on iPhone and iPad unlike Apple's own QT-VR, Apple's QuickTime VR technology that as far as I remember was the invention of VR objects in the 90s.

Offline Jeff Hayden

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Re: Wheel of Fortune
« Reply #4 on: December 05, 2012, 02:13:11 pm »
As with everything you do, this looks great. Keep it up Michael.

guest84672

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Re: Wheel of Fortune
« Reply #5 on: December 13, 2012, 04:15:06 pm »
Old but good ;-) I remember this from - uhm - 2008?

Offline raygunstudio

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Re: Wheel of Fortune
« Reply #6 on: December 13, 2012, 04:59:46 pm »
Yes, I think it's from when KeyShot was still a twinkle in your eye and the world was running at bunk speed.... hehehe.... wish I could use all 720 frames of this rotation. The VR plug-in seems to top out at 360... is that correct?

guest84672

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Re: Wheel of Fortune
« Reply #7 on: December 14, 2012, 07:49:26 am »
What you could do is render out a turntable, keep the frames, and rename them to 0_xxx. Then take an existing VR, and replace the images in the folder. Adjust the image size in the html file and you should be golden. E-mail me if you need more help.