Author Topic: Ground indirect Illumination  (Read 3503 times)

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Offline Despot

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Ground indirect Illumination
« on: September 18, 2012, 04:19:33 am »
Hi There

Can somebody tell if 'Ground indirect illumination' is turned on by default for the final output renderer irregardless of it being flagged on or off for the real time renderer ?

Im asking in relation to issues regarding colour bleeding...

Do I also have to increase the Global Illumination value to greater than 1 to have a more pronounced effect ?

Thanks

J


guest84672

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Re: Ground indirect Illumination
« Reply #1 on: September 18, 2012, 06:03:53 am »
See response to my e-mail. KeyShot is WYSIWYG - turned off in realtime means turned off in the final rendering.

Offline Despot

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Re: Ground indirect Illumination
« Reply #2 on: September 18, 2012, 07:00:37 am »
Thank you for the swift response Thomas

But can I get a more visible colour bleed by increasing the GI or Ray Bounces parameter ?

J

guest84672

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Re: Ground indirect Illumination
« Reply #3 on: September 18, 2012, 07:18:00 am »
This will have nothing to with it. Color bleed will much depend on the lighting environment.