Author Topic: Iges and OBJ import problems  (Read 5236 times)

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Offline Sleek

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Iges and OBJ import problems
« on: June 10, 2010, 01:51:20 am »
Hello,

I'm importing iges files from Alias Studio ("Surface" to be more precise). Some parts end with poor tesselation.
I've to delete them and re-import (merging) those specific parts in .obj specifying a finer tesselation.
But then the surfaces have different UV mapping coordinates or something like that : the different surfaces of a part have different directions. This appear when using directional shaders (brushed metals). Ugly checker results.

So :
How can I increase the tesselation in a .iges from Alias workflow ?
How can I have good results with brushed metals in .obj parts ?

guest84672

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Re: Iges and OBJ import problems
« Reply #1 on: June 10, 2010, 08:12:29 am »
Are you using 1.9 or 2?

Offline Sleek

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Re: Iges and OBJ import problems
« Reply #2 on: June 10, 2010, 08:24:16 am »
I'm using 1.9 (1.9.48)

guest84672

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Re: Iges and OBJ import problems
« Reply #3 on: June 10, 2010, 08:36:44 am »
Please upgrade to 1.9.54 which is posted in the download section.

Thomas

Offline Sleek

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Re: Iges and OBJ import problems
« Reply #4 on: June 10, 2010, 08:41:47 am »
Thanks for the quick answer. I'm downloading and will let you know.

Offline Sleek

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Re: Iges and OBJ import problems
« Reply #5 on: June 14, 2010, 09:34:20 am »
Nope. Same same with 1.9.54
(Bad tesselation of .iges from Alias Surface and UV mapping orientation problems in .obj)
Any others have faced the same problems ?