Author Topic: Boxer engine  (Read 7110 times)

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Offline Seghier

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Boxer engine
« on: June 29, 2012, 01:30:31 pm »
hello , i find this model in grabcad
http://grabcad.com/library/4-cyl-boxer-engine#
the file extension is stl , i import it to rhino 5 but i can't modify the model
i add little details using original photos of the model and i separate parts with layers
http://home.no/wrightmodel/4-cyl.html
i test animation but i think i can t make it because the render take days with my laptop...i will try

Offline Seghier

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Re: Boxer engine
« Reply #1 on: June 30, 2012, 05:16:32 am »
i used other method i imported the solidworks extension of the model and it appear as polysurfaces , rhino and solidworks use nurbs for modeling
i add smooth edges and i modify he propeller

Offline Seghier

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Re: Boxer engine
« Reply #2 on: June 30, 2012, 07:40:37 am »
test of render
i wait your comments and ideas

Offline Seghier

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Re: Boxer engine
« Reply #3 on: June 30, 2012, 09:04:37 am »
i find other propellers to use it from here
http://www.dezignstuff.com/blog/?m=20090405

Offline Seghier

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Re: Boxer engine
« Reply #4 on: July 01, 2012, 09:27:30 am »
new renders
« Last Edit: July 01, 2012, 09:30:01 am by Seghier »

Deacon

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Re: Boxer engine
« Reply #5 on: July 01, 2012, 10:14:34 am »
Very nice...

Paul

Offline Seghier

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Re: Boxer engine
« Reply #6 on: July 01, 2012, 10:20:33 am »
thank you Paul
if you have any critical about propeller and materials tell me

Offline Philrider7

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Re: Boxer engine
« Reply #7 on: July 03, 2012, 05:43:18 am »
Nice material on the propeller, but stl is only polygons and cant be modified in Rhino like a step or iges file would. Next time look for step file!

Offline Seghier

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Re: Boxer engine
« Reply #8 on: July 03, 2012, 08:28:43 am »
thank you Philrider7
yes you are right but now i use solidworks format and it's imported as polysurfaces and blocks and i can modify them because solidworks and rhino use nurbs for modeling

Offline Seghier

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Re: Boxer engine
« Reply #9 on: July 03, 2012, 01:56:10 pm »
hello
i download bongo 2.0 for rhino and i try to make animation
i am not mechanical engineer but i try to make it and i wait any comment about that
i study how animate it but the problem , how export animation from rhino5 to keyshot ??
« Last Edit: July 03, 2012, 01:59:04 pm by Seghier »

Offline feher

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Re: Boxer engine
« Reply #10 on: July 03, 2012, 02:56:41 pm »
Nice work ! I would take the green out of your dome IMHO.
The propeller material is sweet.
Tim

Offline Seghier

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Re: Boxer engine
« Reply #11 on: July 03, 2012, 03:18:46 pm »
Hello Tim, thank you :)
plz can you explain this word : I would take the green out of your dome IMHO
i don t speak good english

Offline feher

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Re: Boxer engine
« Reply #12 on: July 03, 2012, 04:02:46 pm »
How your engine is lit, It looks like you have alot of green in the Dome. I would open up the Keyshot HDRI editer and desaturate the dome a little bit.

Offline Seghier

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Re: Boxer engine
« Reply #13 on: July 03, 2012, 04:33:23 pm »
ok i understand thank you Tim, i desaturate it :)