Author Topic: Color separation not recognized  (Read 4773 times)

0 Members and 1 Guest are viewing this topic.

Offline m2tts

  • Full Member
  • ***
  • Posts: 211
Color separation not recognized
« on: May 24, 2012, 12:46:27 pm »
I'm in 3.2 and importing an assembly with the old importers. one part I have that has a split face that is assigned another color is not coming in with the correct colors so that keyshot thinks it is one material. The new importers will respect the face assigned color, but not body assigned colors. It also ignores the hidden state of parts and imports the entire assembly instead of just the part I have showing in SW.

Offline m2tts

  • Full Member
  • ***
  • Posts: 211
Re: Color separation not recognized
« Reply #1 on: May 24, 2012, 12:51:47 pm »
Also, the new importers ignored a whole section of geometry in one of the parts on import; basically filling in a recess in the part that had holes in it.

guest84672

  • Guest
Re: Color separation not recognized
« Reply #2 on: May 24, 2012, 01:14:08 pm »
We know about the issues in the new importer. As far as the old importer goes we will take a look.

Offline cash68

  • Jr. Member
  • **
  • Posts: 83
Re: Color separation not recognized
« Reply #3 on: June 13, 2012, 01:19:08 pm »
I'm having the same problem.  I have fully detailed the SW2012 model to break out all the colors and materials, and it looks pretty decent WITHIN solidworks.  Then when I load it into Keyshot 2, it just comes in as one gigantic color.   WTF.  This blows, it makes Keyshot basically useless.   I can't render anything if the headlights and taillights and grills and everythign are all one color!

guest84672

  • Guest
Re: Color separation not recognized
« Reply #4 on: June 20, 2012, 01:25:55 pm »
You can always unlink the individual parts by right clicking on them.