Author Topic: Sharing/selling materials and making use of a material ball.  (Read 30044 times)

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Offline EdwinKlijn

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Hi Thomas,
i'm thinking about uploading some materials. To keep a nice overview I created an object to show of the materials (the famous 'material ball' or what's it called? ;-)) Is it ok to use this? It does feature the keyshot logo so i can imagine you want to have a say in it.

Also, i might release some more advanced materials for a small fee. Is it okay to use this 'ball'?
And will materials from Keyshot v1 work in V2?

Here are some examples. The materials shown are from Keyshot.







Kind regards
Edwin

Offline Sam

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Re: Sharing/selling materials and making use of a material ball.
« Reply #1 on: May 25, 2010, 04:03:46 am »
maybe, if you make this 'ball' common, so everyone can post materials to the forum, that could be nice... :-)

Offline EdwinKlijn

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Re: Sharing/selling materials and making use of a material ball.
« Reply #2 on: May 25, 2010, 07:56:51 am »
Hi Sam,
i can/will upload the bin-file as soon as Thomas approves the model.

gegroet ;-)

Offline Victor A

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Re: Sharing/selling materials and making use of a material ball.
« Reply #3 on: May 25, 2010, 03:37:55 pm »
Great Idea to share materials. A website where you could this (upload/download) would be really the best.
Thanks/Dankje
Victor

guest84672

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Re: Sharing/selling materials and making use of a material ball.
« Reply #4 on: May 25, 2010, 04:39:10 pm »
I LOVE what you have done. Very cool. The only comment I have - we reviewed here in the office - the logo maybe a bit much - maybe use it to make a cut out instead and keep the center diffuse? Also, the "lines" of the logo are a bit wavy.

I am open to suggestions!

Having an actual share site is the goal, but for now we can post those here. Thoughts?

Thanks so much!! This is great!!

Thomas

Offline JTrusty

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Re: Sharing/selling materials and making use of a material ball.
« Reply #5 on: May 25, 2010, 05:21:38 pm »
I kid you not, I just started doing this just yesterday. I fired up Solidworks and modeled the Maxwell ball. Then proceeded to build my own material libraries with previews.  :)


guest84672

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Re: Sharing/selling materials and making use of a material ball.
« Reply #6 on: May 25, 2010, 06:27:02 pm »
Looks great!!!

Offline JTrusty

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Re: Sharing/selling materials and making use of a material ball.
« Reply #7 on: May 25, 2010, 07:21:17 pm »
Alright, here's my official entry for the geometry.  ;)



Obviously all diffuse for the purpose of highlighting the geometry only.

For the record, we are going to need a subsurface embeded in the model as well ( assuming we are going to be getting subsurface scattering at some point ).

Offline Sam

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Re: Sharing/selling materials and making use of a material ball.
« Reply #8 on: May 26, 2010, 12:51:30 am »
I love this!

I'm ready to use it :-)

guest84672

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Re: Sharing/selling materials and making use of a material ball.
« Reply #9 on: May 26, 2010, 05:57:20 am »
Looking great - good point - you need a subsurface embedded for transparent materials.

Offline JTrusty

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Re: Sharing/selling materials and making use of a material ball.
« Reply #10 on: May 26, 2010, 09:46:25 am »
I finalized my material preview geometry & bip file. The scene is pretty ideal. It uses the default hdr file with environment turned off and a white background field. The diffuse material is set to 50% grey ( 128, 128, 128 rgb value ) and to accent the logo and text I upped the value a hair.

Here are a couple of my updated polished wood materials in the preview scene.







 :)

Offline EdwinKlijn

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Re: Sharing/selling materials and making use of a material ball.
« Reply #11 on: May 26, 2010, 11:34:34 am »
Hi all,
the logo is a bit off indeed. I only needed a quick reference to spot Keyshot mats between all the other ones.

@Thomas, I guess JTrusty's is the idea you have in mind? (saves me from redesigning mine  ;)

@JTrusty, looking good! I wouldn't go for a 100% white background though. Especially when using transparant materials, you'll loose some details around the edges when using the default HDR.

Edwin

Offline JTrusty

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Re: Sharing/selling materials and making use of a material ball.
« Reply #12 on: May 26, 2010, 11:48:35 am »
Edwin

Quote
JTrusty, looking good!

Thanks brother!  :)

Quote
I wouldn't go for a 100% white background though. Especially when using transparant materials, you'll loose some details around the edges when using the default HDR.

Actually, I just finished modeling in the subsurface disc and I added a physical ground place for the base grid. Rendering a sample now. Will post once its finished.

Offline Chad Holton

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Re: Sharing/selling materials and making use of a material ball.
« Reply #13 on: May 26, 2010, 11:57:48 am »
They all look great. Although, I'm kinda in favor of the triangular cutout version (JTrusy's first model). Seems to have more variety of surfaces when previewing....

guest84672

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Re: Sharing/selling materials and making use of a material ball.
« Reply #14 on: May 26, 2010, 12:46:03 pm »
@cholton - The triangular cutout is to "maxwell-ish".

@jtrusty - the light hitting the surface on the bottom may be a bit too hot. Either rotate the environment, or change the height or something. But it looks great. BTW - have you tried and used the wood texture as a bump map? If not, give it a try! No more leather on the machine gun to get a cast iron look ;-).

Brian will upload the KeyShot icon in eps for for you. He liked the logo bigger. But he will tell you that in a sec.