Author Topic: rotating/moving arround moving parts  (Read 4162 times)

0 Members and 1 Guest are viewing this topic.

Offline al_jot

  • Newbie
  • *
  • Posts: 20
rotating/moving arround moving parts
« on: April 29, 2012, 08:17:36 am »
Hi there,
i was wondering how it is possible to rotate/move certain objects arround moving "helping objects".
In Keyshot you can either rotate objects around their pivot point or you can define "helping objects" as rotation axis.
But what to do if that helping object is moving?

Ie.: A car with an open trunk; then trunk closes; car is moving; then the trunk opens again. ----> the trunk needs a point to move around, and this point is moving with the car.

I haven't found out yet how to do this, so maybe s.o. can help me.
If it's not yet possible, i hope this can be included in some of the next updates. I think it would be a very important feature.
Moreover, this would allow really complex movements, i.e. for gear mechanisms.

Thanks
Alex


Offline KeyShot

  • Administrator
  • Hero Member
  • *****
  • Posts: 1118
Re: rotating/moving arround moving parts
« Reply #1 on: April 29, 2012, 09:44:10 am »
Have you tried this already? If the movement will be applied to the entire car then KeyShot will perform the local movements correctly and respect the moving elements, since the car translation is applied after the local transformations.

Offline al_jot

  • Newbie
  • *
  • Posts: 20
Re: rotating/moving arround moving parts
« Reply #2 on: April 30, 2012, 03:13:49 am »
ok yes you're absolutly right. I have found the problem
It's a layer issue. the movement of the car has to be applied on top of the trunk rotation. i just have to reorganise my layer structure.
the (moving)rotation axis has to be in the same layer as the rotating object itself.
thanks a lot,
Alex