Author Topic: Normal Projection for Normal Maps + Animation import via FBX + Render Passes  (Read 1974 times)

0 Members and 1 Guest are viewing this topic.

Offline Zander85

  • Sr. Member
  • ****
  • Posts: 260
I would like to see the "normal projection" algorithm  applied to the bump+normal maps tab so that I could make my ring renders look like they have engraving without having to UV every CAD model.

I would also love to be able to import animation via the FBX file type from Maya or Max.

Also Render passes are desperately needed. I want to be able to control more parts of the render in post. I am doing the best that I can to use work-a-rounds but I can only go so far. A nice depth pass would be nice as well.