Author Topic: Zebra Stripes on Edge of Glass with Higher Ray Bounce Number  (Read 108 times)

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Offline jiyang1018

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Zebra Stripes on Edge of Glass with Higher Ray Bounce Number
« on: October 07, 2019, 02:24:42 pm »
This scene has only 1 piece of trangle glass with [glass (solid) white], 3 tilted panel environment.
This banding issue appears in almost all environment. I can reduce ray bounce to 2, and all banding will disappear, but I can no longer see the object behind glass.

BTW, My rendering requires 8 bounces at least to show every object.