Hello friends,
For this week's #renderweekly I decided to design a set of tableware. I developed a ceramic material to use across the models, using one metal texture from CGAxis to drive the graph, including to darken the some specs into the diffuse, for which I used curvature. I also used displacement and the cellular module to create an uneven surface - as if the ceramics were homemade. Learning curve for me but was really happy with the end results. I'm making a YouTube video atm to show how I made it in full. I'll post the link below when it's live.
Let me know what you think and how you'd improve on it!
Liam