Author Topic: Emissive Edge/Wireframe Shader  (Read 931 times)

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Offline kyozon

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Emissive Edge/Wireframe Shader
« on: May 15, 2019, 08:14:12 am »
Hello friends, I would like to ask if it is possible to create an Edge Material/Wireframe looking Shader that is actually an Emissive?

Currently trying to achieve a look similar to that of the pictures attached.

Thanks!


Offline Esben Oxholm

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Re: Emissive Edge/Wireframe Shader
« Reply #1 on: May 16, 2019, 01:02:47 am »
Hi Kyozon.

Yes, if you have an unsmoothed low-poly mesh, then it is definitely possible.
Take a look at the screenshot below. You can use the curvature texture to color the edges white and use that as an opacity map for an emissive material applied as a label on a plastic material (or any type you need).

Download the KSP file here if you want to have a closer look at the scene: https://we.tl/t-6sZpWRpiFz

Cheers,

Offline TGS808

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Re: Emissive Edge/Wireframe Shader
« Reply #2 on: May 16, 2019, 05:09:56 pm »
As always Esben, your wizardry astounds me.

Offline Finema

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Re: Emissive Edge/Wireframe Shader
« Reply #3 on: May 16, 2019, 09:55:26 pm »
As always Esben, your wizardry astounds me.
+1  ;)

Offline kyozon

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Re: Emissive Edge/Wireframe Shader
« Reply #4 on: May 20, 2019, 08:25:03 am »
Hi Kyozon.

Yes, if you have an unsmoothed low-poly mesh, then it is definitely possible.
Take a look at the screenshot below. You can use the curvature texture to color the edges white and use that as an opacity map for an emissive material applied as a label on a plastic material (or any type you need).

Download the KSP file here if you want to have a closer look at the scene: https://we.tl/t-6sZpWRpiFz

Cheers,

Thank you!