Author Topic: Gradient doesn't work on bigger objects  (Read 722 times)

0 Members and 1 Guest are viewing this topic.

Offline Maeve Smith

  • Newbie
  • *
  • Posts: 2
Gradient doesn't work on bigger objects
« on: May 11, 2019, 04:19:03 pm »
Hi all!

When I have a small object, say a cylinder generated by the keyshot itself, the Glass Gradient feature seems to work just fine.

However, on a 1-meter high cube,  it shows either of the two colours I selected.

I tried everything, changed the scale, the angle, the shift, nothing seems to work.

Any thoughts?

Offline DMerz III

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 825
  • David Merz the Third
    • MerzTheThird
Re: Gradient doesn't work on bigger objects
« Reply #1 on: May 12, 2019, 06:55:12 am »
Have you tried resetting the mapping? Or go into the texture mapping widget and tried manually moving around the texture?

That's where I'd start at least! Good luck

Offline TGS808

  • Sr. Member
  • ****
  • Posts: 343
Re: Gradient doesn't work on bigger objects
« Reply #2 on: May 12, 2019, 12:20:52 pm »
I imported a 1 m cube, applied a glass material and used a color gradient in the color channel. I was able to see both colors. Is that what you're trying to do or am I misunderstanding? I did modify the gradient and use the move texture tool to position it the way I wanted, which in this case was a vertical, top to bottom gradient.