Author Topic: Animation render time bogged down by displacement  (Read 942 times)

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Offline cterminel

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Animation render time bogged down by displacement
« on: May 09, 2019, 07:27:53 pm »
Hi all, I'm trying to do some fairly simple animations for a work project. The model I'm using has a static displacement map. I'm finding that KeyShot is applying the displacement to each individual frame, which is making the render time much, much longer than I can accommodate. The displacement is not changing frame-to-frame. Is there any way around this? If not, any chance this could be fixed by KS9 (or better, an update for KS8)?

Thanks!
Carlos

Offline Eugen Fetsch

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Re: Animation render time bogged down by displacement
« Reply #1 on: May 09, 2019, 10:56:51 pm »
Hi Carclos,
the only way for now is to export the displaced geometry and import it back again.
Cheers
Eugen

Offline Esben Oxholm

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Re: Animation render time bogged down by displacement
« Reply #2 on: May 10, 2019, 01:33:35 am »
the only way for now is to export the displaced geometry and import it back again.

I'll just second that. That's the methods I've been using as well.