Technical discussions > Lighting

Problem with realism in shiny surfaces

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Lars:
Hello!
I find it so hard to create realistic lighting for these black shiny loudspeakers. It all just looks a bit plastic and fake.
Does anyone have a recommendation for a good lighting tutorial?
Cheers

Zeltronic:
Light is the key ;) try different HDRI or tune one to achieve your goal :)

RRIS:
One thing to consider is rendering them separately and compositing later, since they're probably blocking reflections for each other.

Lars:
Good tips! Thank you both

TGS808:

--- Quote from: RRIS on April 17, 2019, 08:26:17 am ---One thing to consider is rendering them separately and compositing later, since they're probably blocking reflections for each other.

--- End quote ---

By doing that, you won't see one reflected in the other.

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