1 Hour
1 Day
1 Week
1 Month
Forever
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
Home
Help
Search
Login
Register
KeyShot Forum
»
Technical discussions
»
General discussion
»
Texture Maps
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Texture Maps (Read 980 times)
0 Members and 1 Guest are viewing this topic.
JackNicholas
Newbie
Posts: 23
Texture Maps
«
on:
April 16, 2019, 05:57:53 am »
Hello, how do you all create maps for textures that don't come with any as standard?
Logged
Zeltronic
Jr. Member
Posts: 80
Re: Texture Maps
«
Reply #1 on:
April 16, 2019, 06:21:09 am »
It depends on what tool you are familiar with, some people use blender, 3ds max , 3d coat, zbrush, cinema 4d... to generate uv mapping on models but few standalone tools dedicated to uv mapping also exists, it depend on your needs.
Logged
RRIS
Sr. Member
Posts: 291
Renze Rispens - industrial designer
Re: Texture Maps
«
Reply #2 on:
April 16, 2019, 07:25:10 am »
lol, in the past I used to just go to the Maxwell material library, and recycle some of the maps I find there
these days though if I can't find what I need within a reasonable timeframe, I either just bash something together in photoshop myself or settle on the nearest available thing.
truth is most of the stuff I make is either opaque plastics, the occasional bit of glass and painted metals. the fun is in creating the background / setting if I feel the client will appreciate it.
nowadays things are easier than ever with sources like poliigon / textures.com, apps and libraries like Substance / Quixel...
Logged
JackNicholas
Newbie
Posts: 23
Re: Texture Maps
«
Reply #3 on:
April 17, 2019, 05:33:16 am »
Thank you both, I will take a look at the programs you have mentioned
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
KeyShot Forum
»
Technical discussions
»
General discussion
»
Texture Maps