Author Topic: GLTF export limited functionality - material support, transforms  (Read 1017 times)

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Offline sircris

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GLTF export limited functionality - material support, transforms
« on: February 27, 2019, 07:49:44 am »
Hi, i think it is very cool that GLTF is supported in Keyshot, using version 8.2 now, but unfortunatly the functionality is limited.
  • My main issue is that not all materials are exported correctly or completely, mainly metalness and emission are not exported and roughness is also not following the setting in keyshot which I find essential.
  • Secondly transforms can sometimes be incorrect, for example when exporting the attached scene.
  • I hope that at some point textures and lights will be supported as well.

Keyshot is ideal in our CAD workflow as a central place, easy to use, to materialize models for use in real-time.

Are these issues known? When will they be addressed?

thanks!

Chris.
« Last Edit: April 17, 2019, 04:34:38 pm by Bruno F »

Offline Bruno F

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Re: GLTF export limited functionality - material support, transforms
« Reply #1 on: April 17, 2019, 04:34:20 pm »
Thank you for your feedback. GLTF does currently have limited functionality. Essentially, 3D data and color information is transferred from KeyShot to GLTF viewers. Please stay tuned to www.keyshot.com/blog and newsletter for additional news on what is coming for KeyShot 9. Currently, we cannot provide an ETA for added support.

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