Author Topic: Problems with sending my Zbrush polypainted model to Keyshot from zbrush.  (Read 280 times)

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Offline steven tetlow

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 Can help me with this problem I'm having sending my zbrush polypainted model over to keyshot? Ive done a few tests sending polyaint to keyshot and had some success with doing it. Ive painted part of a zbrush sculpt sent it to keyshot changing the material the flat color material and highlighting the groups by materials in the render tab and it worked for me. I then spend the rest of my day [ many hours] painting the entire model try sending it over the same way using the Keyshot bridge and my model make ends up destroyed in keyshot. If I send the model over without the polypaint it comes in fine. I would like to use the polypaint though and don't know what I'm doing wrong. If anyone has any ideas that would help i would greatly appreciate the help... thank you

Offline Ian Reymond

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Hello steven tetlow,

Thank you for your post.
Would you be able to share the model with Polypaint with us?

Please provide us with a sample file. If it is an assembly please included all parts in a zipped folder. You may send it securely via our WeTransfer.

Please Make sure to include the following in the message field for your file upload:

The Post Subject: Problems with sending my  Zbrush polypainted model to Keyshot from zbrush
Support Agent: Ian
This will allow us to track your files in our system.

Can help me with this problem I'm having sending my zbrush polypainted model over to keyshot? Ive done a few tests sending polyaint to keyshot and had some success with doing it. Ive painted part of a zbrush sculpt sent it to keyshot changing the material the flat color material and highlighting the groups by materials in the render tab and it worked for me. I then spend the rest of my day [ many hours] painting the entire model try sending it over the same way using the Keyshot bridge and my model make ends up destroyed in keyshot. If I send the model over without the polypaint it comes in fine. I would like to use the polypaint though and don't know what I'm doing wrong. If anyone has any ideas that would help i would greatly appreciate the help... thank you

Offline LM6

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What version of ZBrush are you using? have you tried shutting down Keyshot and re sending from Zbrush

Can you post a screen grab of the material graph in Keyshot?

After you send the mesh to Keyshot try unplugging the matcap/texture node from the diffuse input and add a vertex node and plug that into the diffuse input

Online Bruno F

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