Author Topic: GLTF export materials issue  (Read 422 times)

0 Members and 1 Guest are viewing this topic.

Offline djnoone

  • Newbie
  • *
  • Posts: 17
GLTF export materials issue
« on: January 23, 2019, 02:14:10 pm »
I am trying to test the glTF export.
I am using simple geometry (rounded cylinder) and random textures for Diffuse, Specular, Roughness and bump.
Everything is set on UV mapping.
But when i export to glTF or GLB the only two maps that are showing are Diffuse and Roughness.
What am i doing wrong?