Author Topic: Exploded Animation - starting with a blank canvas (all objects hidden)  (Read 1371 times)

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Offline JasonM1972

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Hi there

I want to create an exploded animation, rather starting with a complete assembly, I would like to have the parts fade into position thereby building the assembly during the animation.

Can this be achieved with Keyshot?

Thanks & Regards

Jason

Offline MQ

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Re: Exploded Animation - starting with a blank canvas (all objects hidden)
« Reply #1 on: October 11, 2018, 06:58:09 am »
Absolutely achievable!

Here's how I adress this case on almost daily basis: First, I import the complete assembly from SolidWorks to Keyshot. Then I right-click every single part in the scene tree and select animation -> fade and go from 100% to 0%, then the part is invisible.
On standard settings, the transition from visible to invisible takes 1 second. Therefor, I start my render output at frame 61 (with 60 frames per second), so the animation begins with all the parts invisible.

If you made everything you want invisible, you can make the same transition again. Just right-click the part and select animation -> fade, but this time from 0% to 100% of course.

There is a video on YouTube on the KeyShot chanel called "KeyShot 5: Fade Animation". That's what you are looking for.

edit: I had the same question a few months ago, have a look: https://www.keyshot.com/forum/index.php?topic=21362.0
There is a better explanation than the one I can give to you.
« Last Edit: October 11, 2018, 07:00:44 am by MQ »

Offline JasonM1972

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Re: Exploded Animation - starting with a blank canvas (all objects hidden)
« Reply #2 on: October 11, 2018, 09:00:29 am »
Nice one, MQ will look into this later

Many Thanks

Jason

Online Eugen Fetsch

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Re: Exploded Animation - starting with a blank canvas (all objects hidden)
« Reply #3 on: October 11, 2018, 12:49:59 pm »
Another solution could be to create a fade out animation and reverse it in the comp ;)

Offline MWo

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Re: Exploded Animation - starting with a blank canvas (all objects hidden)
« Reply #4 on: October 11, 2018, 10:01:51 pm »
Absolutely achievable!

Here's how I adress this case on almost daily basis: First, I import the complete assembly from SolidWorks to Keyshot. Then I right-click every single part in the scene tree and select animation -> fade and go from 100% to 0%, then the part is invisible.
On standard settings, the transition from visible to invisible takes 1 second. Therefor, I start my render output at frame 61 (with 60 frames per second), so the animation begins with all the parts invisible.

If you made everything you want invisible, you can make the same transition again. Just right-click the part and select animation -> fade, but this time from 0% to 100% of course.

There is a video on YouTube on the KeyShot chanel called "KeyShot 5: Fade Animation". That's what you are looking for.

edit: I had the same question a few months ago, have a look: https://www.keyshot.com/forum/index.php?topic=21362.0
There is a better explanation than the one I can give to you.

IMHO it is easier to create a fade animation from 0% to 0% within a short time set on the top level group. Just jump 1 frame forwards and back and you’ll see all hidden. And if you want to keep one or some objects visible, set a fade animation from 100% to 100% minimum to the same time period to these objects.

That’s a proven workflow!

Hope that helps

Cheers
Marco
« Last Edit: October 11, 2018, 11:33:23 pm by MWo »

Offline JasonM1972

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Re: Exploded Animation - starting with a blank canvas (all objects hidden)
« Reply #5 on: October 11, 2018, 11:01:17 pm »
Thanks Marco,

will have a go at all methods over the weekend :)

J