Author Topic: Product renderings 2019 - new gamepad shots  (Read 7791 times)

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Offline Zeltronic

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Re: Product renderings 2019 - new gamepad shots
« Reply #75 on: April 02, 2019, 11:34:33 pm »
Great as usual  ;)

Offline Gabik87

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Re: New product renderings 2018
« Reply #76 on: April 02, 2019, 11:44:16 pm »
congratulations for your work, beautiful.
I also use keyshot for some product jobs.
For example, for the reflection of the image 4.jpg (for the fryer) how did you do it? is it a post production?
And to increase realism, do you also use depth of field? or do you always process your renderings with photoshop or after effects?

Thanks for answers.
And great great jobs ;) ;) ;)



Will, yes it's all hardsurface modeling done with Maya and Zbrush by me- except the last 2 the vacuum cleaner and the copper fan which are models by my coworker. 

Occasionally I give input on color or material variations using Keyshot but my focus is 3D product visualization.

Offline Matt Hanzly

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Re: Product renderings 2019 - new gamepad shots
« Reply #77 on: April 03, 2019, 08:39:24 am »
That action shot of the saw is killer along with everything else. Really nice job

Offline puyopuyo

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Re: Product renderings 2019 - new gamepad shots
« Reply #78 on: April 03, 2019, 10:27:20 am »
That last one passes as a photograph. No joke. Something I think I only see a few times a year. Killer!
Thank you!!! Means alot!

Offline puyopuyo

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Re: Product renderings 2019 - new gamepad shots
« Reply #79 on: April 03, 2019, 10:27:49 am »
Great as usual  ;)
Happy to hear it!  :)

Offline puyopuyo

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Re: New product renderings 2018
« Reply #80 on: April 03, 2019, 10:41:04 am »
congratulations for your work, beautiful.
I also use keyshot for some product jobs.
For example, for the reflection of the image 4.jpg (for the fryer) how did you do it? is it a post production?
And to increase realism, do you also use depth of field? or do you always process your renderings with photoshop or after effects?

Thanks for answers.
And great great jobs ;) ;) ;)


Thanks!
For this shot I modeled some simple 3d ricebowls for the reflections on the cooker the rest is added in photoshop.
I tend to use depth of field only for closeup or context shots, mostly the Keyhsot DOF and I think it looks great.
I definitely use photoshop on every rendering for color correction, contrast etc. and dodge and burn tool to add more punch to the highlights and shadows.


Offline puyopuyo

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Re: Product renderings 2019 - new gamepad shots
« Reply #81 on: April 03, 2019, 10:41:59 am »
That action shot of the saw is killer along with everything else. Really nice job
Thank you, appreciate it!  :)

Offline Magnus Skogsfjord

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Re: Product renderings 2019 - new gamepad shots
« Reply #82 on: April 16, 2019, 03:28:50 am »
All of your work are just flawless. The saw is absolute killer, and the controller with the hands are extremely well done! I find it difficult to merge renders with backplate, but this is just perfect. Well done as per usual .

Offline Seth Richardson

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Re: Product renderings 2019 - Reciprocating Saw
« Reply #83 on: May 05, 2019, 09:24:00 pm »
This thread is now classified as a museum to proper product CGI.
Haha, sounds so official.
Here are some new context shots for a PC/PS3 gamepad- second one is with a backplate again.

These two in particular are stupid good, the two controller shots with hands.
 :o