Author Topic: Bathrooms  (Read 7583 times)

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Offline barrychatham

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Bathrooms
« on: August 05, 2011, 04:44:35 am »
Hi Guys

I am working with a customer who designs showers and shower trays and accessories.
I am hoping to build a simple stage set where we can drag and drop their products into for promotional material.
Ideally in this method we can easily change the wall and floor tiles. What is the best way to do this and the best place to find them as textures?

I am also trying to render glass bricks in the room but its not working?

Any help and tips greatly recieved.

Barry

Offline Tiho Ramovic

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Re: Bathrooms
« Reply #1 on: August 05, 2011, 05:38:30 am »
Hi Barry!

You could do this:
Open your stage in KeyShot (without showers, shower trays), than import to that scene your parts individualy (showers, shower trays) just by
clicking Import button, than right click on newly imported part and choose option ˝move object˝ and drag it where you need it,if you need to scale it there is also a ˝scale object˝ option when you right click on the imported model.  By doing this you dont need to model your stage for every product, you just need to model the shower parts.

As for textures, try these:
http://www.3dtexture.eu/
http://www.cgtextures.com/

Hope it helps.

Tiho Ramovic

Offline Speedster

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Re: Bathrooms
« Reply #2 on: August 05, 2011, 11:09:02 am »
And don't forget that many tile, wood and glass supplier websites have high-resolution sample images of their materials- they often work great!
Bill G

Offline Tiho Ramovic

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Re: Bathrooms
« Reply #3 on: August 05, 2011, 04:05:35 pm »
Forgot to ask: What kind of a problem do you have with rendering glass bricks?

Do you need something like this...

Offline fario

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Re: Bathrooms
« Reply #4 on: August 09, 2011, 05:48:58 am »
wow!  :o

Offline Tiho Ramovic

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Re: Bathrooms
« Reply #5 on: August 09, 2011, 06:23:18 am »
If it helps, here is how i made it:
Made simple box with some thickness in 3d:

Offline Tiho Ramovic

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Re: Bathrooms
« Reply #6 on: August 09, 2011, 06:41:26 am »
Then opened it in KS and applied solid glass material with roughness set to 0 and IOR set to 1,6.
In the end just apply some bump or normal texture, and set it to box map option, to give the bumpy look to the glass
In this case I used normal map texture that I have also used to render sea in this topic (you can download it from there, its the second one from the top, named water1-normal.jpg):
http://keyshot.com/forum/index.php?topic=1961.0
When you apply it, you will have to adjust it (scale and height) to suit your needs.

Hope this helps.

Tiho Ramovic
« Last Edit: August 09, 2011, 06:44:14 am by Tiho Ramovic »

Offline PhilippeV8

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Re: Bathrooms
« Reply #7 on: August 24, 2011, 01:58:40 am »
I love those glass bricks ! ... both in your renders, as in real life =)

Offline Tiho Ramovic

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Re: Bathrooms
« Reply #8 on: September 06, 2011, 11:26:08 am »
Thank you Philippe  :)