Author Topic: Licensing 64 core Ryzen processor  (Read 1095 times)

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Offline PerB

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Licensing 64 core Ryzen processor
« on: September 05, 2018, 06:32:24 am »
Hi all

Will the coming of the 64 core Ryzen from AMD have influence on the licensing of keyshot?
I can be mistaken but I thought I read there is a local limit on how many cores a gui license will handle/render.

Will prices be adjusted to compensate for these higher core counts per processor on rendernodes? 1500 for 64 cores is petty steep.

Cheers

Offline DMerz III

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Re: Licensing 64 core Ryzen processor
« Reply #1 on: September 05, 2018, 07:22:50 am »
I could be wrong, I am often am, but aren't there only 32 cores with that new CPU? (yes, 64 threads) but the license would only count the cores, not the threads?

Offline Furniture_Guy

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Re: Licensing 64 core Ryzen processor
« Reply #2 on: September 05, 2018, 07:34:39 am »
I also could be wrong but I think you (PerB) may be confusing the core count of your processor with the number of cores in outside vendor rendering services such as '3d Off the Page' that charge by number of processors used for your job...

Perry (Furniture_Guy)

Offline theAVator

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Re: Licensing 64 core Ryzen processor
« Reply #3 on: September 05, 2018, 07:46:16 am »
Yeah, I think the core licensing is just for the Network Rendering purposes.
Your regular program license is good for as many cores as your machine can contain. As I understand it, if your machine can run 200 cores, you're good to go. It's just for when you dole it out to multiple machines that it becomes limited.

Offline 3D Off the Page

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Re: Licensing 64 core Ryzen processor
« Reply #4 on: September 05, 2018, 11:43:10 am »
We ran KS7 on our 112 thread dual xeon machine without an issue.

Offline mattjgerard

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Re: Licensing 64 core Ryzen processor
« Reply #5 on: September 06, 2018, 06:17:33 am »
Internal to the machine running Keyshot the core count is irrelevant. It only counts on Network rendering nodes. So pack that local workstation with as many speedy cores as you can!

Offline PerB

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Re: Licensing 64 core Ryzen processor
« Reply #6 on: September 06, 2018, 01:31:29 pm »
Thanks for clearing this out guys. I was indeed confusing core counts with threads ;)

Offline Will Gibbons

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Re: Licensing 64 core Ryzen processor
« Reply #7 on: October 05, 2018, 09:38:10 am »
I could be wrong, I am often am, but aren't there only 32 cores with that new CPU? (yes, 64 threads) but the license would only count the cores, not the threads?

A slight correction here though... KeyShot counts cores and threads all the same when it comes to NR licenses.

Offline mattjgerard

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Re: Licensing 64 core Ryzen processor
« Reply #8 on: October 05, 2018, 09:42:44 am »
A slight correction here though... KeyShot counts cores and threads all the same when it comes to NR licenses.

Can confirm. We hold a 32 core license, and are running a 32 core HP Z8. Right now we have hyper threading turned off, as from what I could tell running 64 threads would not improve render times under a 64 count license. The machine is running full tilt on all 32 cores as I type this, but am I'm only using half the potential of the machine? Wonder if there is a 1 day 64 core license I could test just to see. I mean the thing runs the camera benchmark at 450+fps, so I'm not complaining at all, but still.....