Author Topic: Stereoscopic View - How to enable OpenGL quad buffering?  (Read 1713 times)

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Offline Allan

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Stereoscopic View - How to enable OpenGL quad buffering?
« on: August 21, 2018, 11:58:05 pm »
When I try to enable Keyshot Stereoscopic View, I get a message saying:
"Cannot enable stereoscopic rendering. Please enable OpenGL quad buffering on your graphics card."

How do I turn this feature on in my graphics card settings?
I have a NVIDIA Quadro M2000M card.

Offline Will Gibbons

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Re: Stereoscopic View - How to enable OpenGL quad buffering?
« Reply #1 on: August 28, 2018, 10:43:05 am »
I'd go search Nvidia's database/documentation. Perhaps a driver update would work. Not entirely sure off the top of my head, but I'm almost certain it wouldn't be a KeyShot setting.

Offline Allan

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Re: Stereoscopic View - How to enable OpenGL quad buffering?
« Reply #2 on: September 06, 2018, 11:57:27 pm »
Yes, I know it is not a Keyshot-setting. The problem is that NVIDIA does not use the term Quad Buffering anywhere.

I got it turned on by setting the global preset to "3D OpenGL Stereo" in NVIDIA Control Panel.