Author Topic: Camera managing for interiors rendering?  (Read 7234 times)

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Offline solodesign

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Camera managing for interiors rendering?
« on: April 09, 2010, 04:00:28 am »
Hi guys,
I' m very new with this software and I' m still getting used to it.
Previous softwares allowed me to place camera wherever I needed to get the right angle.
With this method I was able to move freely inside a virtual 3D model of an apartment, a shop or whatever.
By now I realize there is no similar managing in KeyShot and I can just get closer to the object by changing camera focal lenght.
I know I can hide parts but this means I' m obliged to divide walls before import.
Is there any other way to achieve rendering of interior places?
Thank you all for your effort.

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Offline JohnG

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Re: Camera managing for interiors rendering?
« Reply #1 on: April 15, 2010, 04:25:46 am »
I'm not sure I understand exactly what you want to achieve but Keyshot's camera is controlled with hot keys, press 'K' on your keyboard to see a list.

You can move the camera through a model by pressing 'Alt+Right mouse+drag' this will dolly the camera backwards and forwards. Once the camera is where you want it you can save its position, 'Alt+C'. You can save as many positions as you want and jump through them from the camera tab, they get saved with your scene.

Offline solodesign

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Re: Camera managing for interiors rendering?
« Reply #2 on: April 19, 2010, 01:43:11 am »
This looks really helpful.
I' will try and tell you if it is what I need.

EDIT:
I just made a try and achieved to enter inside a closed object.
As an interior rendering is like a bigger complex closed object you have to move in, this should work.
Anyway there are still problems with lighting as I can' t freely put light sources inside.

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« Last Edit: April 19, 2010, 09:18:50 am by solodesign »