Author Topic: texture utility - tiler (create random floor tiles)  (Read 948 times)

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Offline RRIS

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  • Renze Rispens - industrial designer
texture utility - tiler (create random floor tiles)
« on: August 16, 2018, 02:29:13 am »
I'm working on several architectural visualisations at the moment and the dependency on pre-made tiling floor textures is doing my head in.

Suppose you have a couple of nice textures for a single tile, it would be cool to be able to load them in the material editor, have them as inputs on a random tiler, then being able to output that on a floor, wall, or whatever.

The tiler could influence angles (so you can have alternating/random 90 degree rotated tiles), frequency, randomize brightness, etc. etc.
It could share functionality with the Mesh utility, where you are able to change the shapes/patterns/space between tiles, etc.

Doesn't seem like magic, but could be so damn useful imho :)

Offline mattjgerard

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Re: texture utility - tiler (create random floor tiles)
« Reply #1 on: August 16, 2018, 05:49:41 am »
Yep, this has been a long standing issue for tiles, patterns, wood grains, etc. I like your idea of making a "Randomizer" Node in the MatGraph that can do that sort of thing.

Offline MWo

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Re: texture utility - tiler (create random floor tiles)
« Reply #2 on: August 19, 2018, 06:46:52 am »
Perhaps these posts may help you as a workaround ‘til we get that node?!?


https://www.keyshot.com/forum/index.php?topic=20605.msg91373#msg91373


Cheers
Marco

Offline PerB

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Re: texture utility - tiler (create random floor tiles)
« Reply #3 on: August 30, 2018, 11:11:35 pm »
Vote!

Offline PerFotoVDB

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Re: texture utility - tiler (create random floor tiles)
« Reply #4 on: November 09, 2018, 12:38:43 am »
+1!