Author Topic: Pre-hide Object in Animation  (Read 1288 times)

0 Members and 1 Guest are viewing this topic.

Offline caleb.inman

  • Newbie
  • *
  • Posts: 3
Pre-hide Object in Animation
« on: July 12, 2018, 08:53:26 am »
I've been doing many animations recently and hiding/unhiding objects is quite a useful feature.

I am wondering if there could be a method when creating animations that allows you to hide a model before the animation even begins, so later it can be returned from 0% opacity to 100%.  Right now I am hiding all necessary parts at the beginning of an animation so they disappear in a single frame and then starting my animation from the 2nd frame.  It's a decent work-around, but I can imagine a couple ways to implement a better feature.

1: Cause hidden models in a scene tree to be "hidden" in an animation but still accessible.  Currently a hidden model in the scene tree will not appear even if called to 100% opacity in an animation.

2: Make an option for an instantaneous hide that takes zero frames, similar to a camera switch event.  That could be by default set to the 0th frame, thus allowing the whole render space to be used.


Offline MWo

  • Hero Member
  • *****
  • Posts: 873
  • Senior Technical Consultant @ INNEO (Germany)
    • german KeyShot page from INNEO Solutions
Re: Pre-hide Object in Animation
« Reply #1 on: July 15, 2018, 02:13:04 am »
You can already use this. Just define a fade animation from 0% to 0% within any time. Then jump one frame forward and back. Et voila - it stays hidden waiting till a fade from 0% to 100%.