Hi Jérémy,

In 7.3 you cannot get the transformation matrix, unfortunately. But you can in version 8: each node has a `getTransform()` that returns a matrix and on that you can call `getTransformation()` that yields three vectors with the values for: scale, rotation, and translation. The same values you see in KeyShot. Such a transformation matrix can be applied to a node using `applyTransform()` (this works in 7.3, too!).

Note that even though you cannot get the transformation matrix in 7.3 you can create one if you know the scene and then still be able to do the above application. And resetting is just applying the initial matrix again.

Btw. it plays a role whether you translate and rotate or rotate and translate. The matrix contains scale, rotation, and translation - all in one. So you modify the matrix until it will do what you want it to, then you apply it.

Hope that helps.

Thanks!