Author Topic: Mauricio Ruiz Design - Concept Art, Character & Creatures  (Read 2611 times)

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Online Mauricio Ruiz Design

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Mauricio Ruiz Design - Concept Art, Character & Creatures
« on: June 21, 2018, 02:42:45 pm »
Hi Everyone!

Check out this Flying Motorcycle Drone concept I've been working on. I had started it a while back and am finally getting back to it. I'll be flushing out the rest of the vehicle design, then throwing a pilot on it. I actually already designed the pilot standing and is the Black Suit Character I designed and posted previously here, so I just gotta bring the two files together.

Post more soon! Thanks for checking it out!!
« Last Edit: November 21, 2018, 10:25:25 pm by Mauricio Ruiz Design »

Offline Will Gibbons

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #1 on: June 22, 2018, 09:39:34 am »
Cool! Are you using Zbrush for the modeling?

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #2 on: June 22, 2018, 07:42:24 pm »
Thank you!!

Yea, only ZBrush on this design.

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #3 on: July 30, 2018, 10:28:46 am »
Rendered out a turntable animation for the bike!

I'm just figuring out the best animation export settings. I believe the ticks are caused by exporting a video into Premiere, as Premiere does something with how the frames interact, causing some of the ticks.

I'll render out a turntable with the individual Frames and stitch them together, as I've read some of the Keyshot Admins here have suggested for several reasons. I'll try that next and upload the difference.
 

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #4 on: July 31, 2018, 08:36:43 am »
Here's another turntable!

This was the intended pilot for the flying vehicle.


Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #5 on: September 17, 2018, 11:28:24 am »
Hi everyone!

I flushed out the legs. This is the foot extended position. The foot appendages are designed to clamp onto the side of buildings and can retract and expose a wheel while on the ground. There is also a more compact position when flying, tucking the legs up on it's side like a bird to make room for the flying gear.

Offline Josh3D

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #6 on: September 18, 2018, 12:17:42 pm »
I'll take one! A little dark in some shots, but the concept looks great. Look forward to seeing where you take this.

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #7 on: September 19, 2018, 02:45:52 pm »
Thanks Josh!

Here are some more progress shots! This time the retracted appendages and extended wheel. Some influence from Ghost In The Shell Tachikoma's feet having wheels, but also functioning as feet, depending on the terrain. I also showed what the legs looked like tucked up on the sides while flying.


Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #8 on: October 24, 2018, 12:52:15 pm »
Hi Everyone!

I wanted to share something new I just created. It's an original concept / personal project:

To The Spawning Grounds Of The Grand Basin

The migratory challenges of the Mobulas, a genus of ray in the family Mobulidae found worldwide in tropical and warm temperate seas, as they travel to the spawning grounds of the Grand Basin; a massive Caldera surrounded by subterranean rivers, aquifers and lakes. The Mobulas can only mate once while they are young and small enough to navigate the meandering caves, often falling prey to predators. Reaching the spawning grounds is only half their journey, as they travel back out to sea, where they'll reach monumental proportions.

(Credit to BadKing for his ZBrush IMM Water Brushes that I used to create the water droplets / splashing water of the rays. Check them out here: https://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/ )



Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #9 on: October 24, 2018, 12:56:55 pm »
continuing my previous post:


Offline rembem

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #10 on: October 25, 2018, 06:19:08 am »
I like the models but the render quality need a bit more attention

Offline Will Gibbons

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #11 on: October 25, 2018, 07:41:10 am »
Lots of imaginative images here! Would be cool to see these brought to life in a film.

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Mech Design WIP Renders
« Reply #12 on: October 25, 2018, 06:57:49 pm »
rembem Thank you for the feedback. I'm still learning much about my render settings, so I appreciate the motivation toward that end. I'm blurring the edges of each frame possibly some other features in the Image Styles. Is there something specific you think I can improve or just generally everything? Haha

Will Gibbons Thank you! I would love to see some of my concepts animated, even just a cool idle animation. So much more to learn! Haha
« Last Edit: October 25, 2018, 07:00:29 pm by Mauricio Ruiz Design »

Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Concept Art, Character & Creatures
« Reply #13 on: January 28, 2019, 06:26:39 pm »
Hi Everyone!

I created this concept to showcase my new CREATURE KITS: Mandrill Teeth Kitbash Set! Still feeling my way through my render settings for stills and turntables. Any comments, critiques or tips are appreciated.

I started with the original Mandrill teeth (See Turntable), then segued into the creature you see here. Inspired by Japanese folklore creatures. (Yokai, Oni) I created these teeth sets to help other creature enthusiasts get more mileage from the time they have. Since these are existing animal teeth, altering them to create new teeth is a great foundation to start from.

Check out my Artstation store for more CREATURE KITS to come!

Turntables:


Online Mauricio Ruiz Design

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Re: Mauricio Ruiz Design - Concept Art, Character & Creatures
« Reply #14 on: February 07, 2019, 03:48:15 pm »
In Her Clutches

"Europa's inner ocean may be capable of supporting simple lifeforms. A proposed lander may go and look for them in the 2030's." - NASA / Goddard Space Flight Center

Finished a series of images inspired from Jupiter's frozen moon, Europa. The ocean floor integration fell really flat in these renders, as I've not usually had the opportunity to build out larger scenes, so that's something I'm addressing in future concepts. I used Megascan assets for the rock and a custom texture I made using the Quixel Mixer, but I'm still learning how to integrate textures appropriately in the Material Graph in Keyshot.

Any comments, critiques or suggestions are welcomed!

Thank you!!
« Last Edit: February 07, 2019, 03:50:42 pm by Mauricio Ruiz Design »