Author Topic: shiny pixels  (Read 1196 times)

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Offline gardrew

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shiny pixels
« on: June 05, 2018, 07:39:36 am »
I tried making an animation for the first time. I have an average laptop, this was rendered in 32 hours. I see lots of white pixels/dots. Is that simply because the animation needs more rendering time (or a better machine), is it because of my settings, or is it because of some error (I have encountered something similar a while ago while making an indoor rendering with spotlights). Do you guys have any advice? (24 FPS, bulb filament is 250000 Lumen area light with 35 samples, 35 ray bounces, 20 global illumination bounces, caustics enabled and product mode rendering)

Offline designgestalt

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Re: shiny pixels
« Reply #1 on: June 06, 2018, 12:42:14 pm »
hello gardrew,
there is a lot going on in your scene: tons of reflections, transparent materials, global illumination, 35 (!!!) ray bounces ...
35 samples simply isnĀ“t enough to get that cleared out.
just render one frame and adjust the samples to a degree, that you are satisfied with the result. you will need to render all frames with these settings.
and yes, it might than take forever to render...
btw: the machine is never good enough ;)
 cheers
designgestalt