Author Topic: Weird problem with TOON contour  (Read 1192 times)

0 Members and 1 Guest are viewing this topic.

Offline Funktion_Dan

  • Newbie
  • *
  • Posts: 19
Weird problem with TOON contour
« on: March 29, 2018, 08:51:04 am »
So, I've been having this weird problem with a TOON material-- but only with (2) specific parts ( in a file of over 200 parts).

No matter what I do, these two parts ( the contoured "handle" part)-instead of having an outline contour, take on HUGE areas of contour color with the Toon material. This material doesn't affect any other parts in this way.

I have tried re-assigning the material, linked and unlinked, as well as re-importing the handle geomtery.

Any guesses?

Thank you!

Offline bdesign

  • Hero Member
  • *****
  • Posts: 795
Re: Weird problem with TOON contour
« Reply #1 on: March 29, 2018, 09:43:26 am »
Looks like maybe the normals are flipped on this part (?)

Offline Funktion_Dan

  • Newbie
  • *
  • Posts: 19
Re: Weird problem with TOON contour
« Reply #2 on: March 29, 2018, 10:00:24 am »
Looks like maybe the normals are flipped on this part (?)

You are correct! ( pointing inward). Thank you....But there is no way to actually "flip" the normals outward.

edit geometry > edit normals / doesn't provide a way to flip them..

Offline bdesign

  • Hero Member
  • *****
  • Posts: 795
Re: Weird problem with TOON contour
« Reply #3 on: March 29, 2018, 10:02:48 am »
Flip them in your CAD application and re-import

Offline Funktion_Dan

  • Newbie
  • *
  • Posts: 19
Re: Weird problem with TOON contour
« Reply #4 on: March 29, 2018, 10:17:09 am »
Flip them in your CAD application and re-import

I'll give this a try but i have a feeling it is tied to some weird geometry condition within the keyshot file. The geometry is fine when first imported - and then it starts rendering wrong.( 3 times now)

Offline Funktion_Dan

  • Newbie
  • *
  • Posts: 19
Re: Weird problem with TOON contour
« Reply #5 on: March 29, 2018, 01:21:59 pm »
So...basically, after playing with the normals both inside and outside of keyshot and otherwise re-importing the geometry 7 times, I just started over with all new exports / imports from scratch and a new keyshot file.

....After which I figured out that it is some weird problem with the geometry and the camera zoom / dolly angle! I had to baby the camera setting...decrease zoom, increase dolly, etc.
« Last Edit: March 29, 2018, 02:38:34 pm by Funktion_Dan »