Author Topic: non-uniform scaling crazyness  (Read 813 times)

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Offline Clausj

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non-uniform scaling crazyness
« on: March 02, 2018, 07:09:13 am »
Surely someone brought this up before. In an otherwise very clear and logic interface the non uniform scaling under the position tab is beyond my comprehension. I wish to reduce the scale in the z direction to 0.9 but the program achieves this by scaling the whole object to 0.9 and enlarging the x and y to 1.1. This makes it very difficult change the scale afterwards, at least without a calculator.

Claus

Offline mattjgerard

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Re: non-uniform scaling crazyness
« Reply #1 on: March 02, 2018, 09:15:32 am »
https://www.keyshot.com/forum/index.php?topic=20664.0

See point #2, and I've commented on other threads about this as well. I get why they do it the way they do, its just a pain for the end user. I would like to think that they are working on it, but I haven't heard anything specific. Maybe find out more when they do the preview of KS8 at renderworld in May.

Offline Clausj

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Re: non-uniform scaling crazyness
« Reply #2 on: March 02, 2018, 10:44:06 am »
OK, thanks for the info. Hope it's on the list.

Claus