Author Topic: Labels on Glass - Reflection Problem  (Read 2671 times)

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Offline Panichi7

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Labels on Glass - Reflection Problem
« on: February 05, 2018, 03:03:42 am »
Hi guys, is my first post here! I've a problem with a label on a empty bottle.
When i place it as a label on material panel a reflection of it will appear on the opposite side and i can't remove this effect...
Also a black shadow slightly longer then the label appear under the face of the immage used as a label...sorry, it's not easy to explain! I'll put an image for a bettere understanding, please let me know if you can help me, have a nice day!


Offline MWo

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Re: Labels on Glass - Reflection Problem
« Reply #1 on: February 05, 2018, 04:08:51 am »

I am not a big fan of post a reply only with a link to another thread but your request reminds me of:

Perhaps these steps will help you.

If your bottle shape has inner surfaces, then you have to split them in your modeling tool or with the geometry editor.
Then you can apply your label on the outside mesh an play with the label settings (mapping, depth, etc).

Hope that helps


Offline Will Gibbons

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Re: Labels on Glass - Reflection Problem
« Reply #2 on: February 05, 2018, 07:45:04 am »
Thanks for linking out to the other post Marco,

Also, @Panichi7,

I learned the other day that you can also use 'UV' mapping type and it will not project to the inner surface (at least it worked when I tried it last). If you can get the label scaled and positioned properly (using manual adjustments of sliders), the UV mapping method should solve this issue as well.

Good luck