Author Topic: Network power in viewport?  (Read 630 times)

0 Members and 1 Guest are viewing this topic.

Offline menizzi

  • Newbie
  • *
  • Posts: 44
Network power in viewport?
« on: January 31, 2018, 05:06:23 pm »
Are you still working on bring the network render power to the real time viewport? Maybe ver 8?

Offline MWo

  • Hero Member
  • *****
  • Posts: 645
  • Senior Technical Consultant @ INNEO (Germany)
    • german KeyShot page from INNEO Solutions
Re: Network power in viewport?
« Reply #1 on: February 02, 2018, 12:39:34 pm »
How should this work if a very heavy scene has be transferrd through a slow  network?
Do you ever noticed how long it takes to transfer a 10 GB scene as ksp from the client to the NR master sending this to a bunch of NR slaves and wait for the region of the result?


It is a nice idea!


But if you reduce the resolution of the view port and use the region render feature in heavy scenes, use mostly simple materials, then you get a fast render. Or compensate it with fast CPUs.


It could be an interesting thread ...

Offline menizzi

  • Newbie
  • *
  • Posts: 44
Re: Network power in viewport?
« Reply #2 on: February 02, 2018, 02:13:03 pm »
Well, I am a home user. I think they said they are working on it but i never really heard much after that. For me it would be nice if say I had a Thread ripper system but just wanted alittle more real time viewport speed and can hook up my ryzen 1800x system for a little more boost. As far as pure rendering power i never need that as i work offshore and can que up a bunch of scenes. Im not very good with key shot so i like to see the whole image render in my face so i can make little changes.

Offline KeyShot

  • Administrator
  • Hero Member
  • *****
  • Posts: 1028
Re: Network power in viewport?
« Reply #3 on: February 02, 2018, 03:19:00 pm »
We are still exploring this option, but as mentioned from a workflow perspective there are some issues with respect to having to transfer all the data to the network nodes.

Offline andy.engelkemier

  • Sr. Member
  • ****
  • Posts: 316
Re: Network power in viewport?
« Reply #4 on: February 07, 2018, 10:39:17 am »
This is a great feature idea. I think you just ignore slow networks. I'm guessing the majority of users who would use this probably would be using network renders and have the machines readily accessible to them.