Author Topic: Potato chips bag  (Read 3204 times)

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Offline jackynikola

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Potato chips bag
« on: January 11, 2018, 10:22:23 pm »
Guys do you model this shape ( imperfections) or you use simulators like Ncloth? I am using Maya but cant get this imperfections on shape right

Offline Will Gibbons

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Re: Potato chips bag
« Reply #1 on: January 15, 2018, 06:53:21 am »
Personally, I would model this. It's going to be very hard to get a convincing appearance of a bag just using bump maps. You can use a procedural noise texture in KeyShot that is scaled up very large to create the impression of waviness, but it won't look like your example I'm afraid.

Offline Nexus

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Re: Potato chips bag
« Reply #2 on: January 24, 2018, 03:01:04 am »
Good question!
I am need a model of packing too!
I am use maya too! ))
And I show you what result I got.
But I must do better.
Please help with model,
and help me with material for packing this kind.
Anybody already had such cases, maybe?

Offline jackynikola

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Re: Potato chips bag
« Reply #3 on: January 24, 2018, 07:56:14 am »
I tried modeling it but I am still not getting a good result. I tried like you with Ncloth but it looks like cloth, not like a plastic bag. I trayed Photometrics. But the problem is his material is changing if you touch it just a bit. So it is almost impossible to do it.

Offline Nexus

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Re: Potato chips bag
« Reply #4 on: January 24, 2018, 09:05:24 am »
oh )
I am Just sculpted ))
Ncloth doth help me! ))
Hm )) Maybe it is possible, But need good sculpt skill, and many time )

Offline Will Gibbons

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Re: Potato chips bag
« Reply #5 on: January 31, 2018, 10:12:34 am »
I would sculpt it. Doesn't seem that difficult. I've done some sculpting in Blender and MODO. I'd think Maya has some good tools for that.