(arg - I have to write this a second time cause I don't noticed the file sizes and run into the limitation)
So sorry for the short explanations!
That question (and I recognized the old post over a year ago) is still interesting!
So two small solutions came up.
1. solution "INNEO example - concrete with pattern and scattering" (all details in the attached KSP):
- add geometry / plane and apply a concrete texture with UV mapping
- pattern the group (10 by 10 instances in this example) with a smaller space then the plane size, so they can intersect each other
- use the scattering option with values, without a recognizable gap between the "tiles"
- if you hide the border group you'll see the "scattered" edges
That setup is very quick and handy, but would not work for the wood example since we've got no cut material.
2. solution "INNEO expample - tiled floor texture on shaped ground" (
https://we.tl/kmMkCfLNTS - 88 MB | online till May 31 th)
That solution includes Photoshop!
- create a huge PS document (3000 by 3000 px in my case) and activate a grid (10%)
- add a floor texture in a small size (a bit larger then a grid tile) on the left bottom corner
- duplicate the layer 9 times and shift the last layer to the upper left corner
- use alignment in vertical direction for all 10 floor layer for a "pattern"
- (I don't know the correct option name, 'cause of the German UI I'm using)
- than group the 10 layer and repeat the last steps
- shift the last group to the right border and align all groups in horizontal direction
- (you'll will see all layer in the PSD of the KSP)
- add all in a group and convert this as a smart object
- use the tile filter with a spacing that won't produce any gaps between the "tiles"
- to minimize the tile effect, add the original floor texture with an overall size (cover all "tiles") and shift that layer below the group
- blend the group (e.g. light color) and tweak the underlying texture with a gradient curve
- save this as a PSD
- in KeyShot use the tri-planar mapping with that huge PSD in Y direction and the original floor texture in Y and Z (and tweak the sizes til they match the top floor tiles)
This solution would work for the curtain / wall like part in the first post, too.
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--------------------------------------------------------------------------------------------Maybe the scattering option of the pattern feature can be adapted to the repeat texture option?!?Hope that helps to find the right track.CheersMarco