Author Topic: Keyshot not saving the output rendered from 3ds max animation script  (Read 353 times)

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Offline e-mental

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hi,
im having an issue with the keyshot plugin for 3ds max. im using ks7 and max 2018, i export the animation thru your plugin and bring the first file of the sequence into the keyshot, the python script made by the plugin renders normally, yet no files are saved during the process, the target folder only has the initial sequence of the .bip files when the rendering is done.
Anything i overlooked as there are no output settings in the script apart from editing the code itself?
thanks in advance,
Peter

Offline e-mental

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Re: Keyshot not saving the output rendered from 3ds max animation script
« Reply #1 on: December 12, 2017, 02:26:36 pm »
okay, problem solved, the stuff just goes to the render queue instead of being rendered. my bad :)