Author Topic: Adding cursor and hand gifs to XR files  (Read 820 times)

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Offline Joe Knapton

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Adding cursor and hand gifs to XR files
« on: December 07, 2017, 05:28:36 am »
Can anyone advise me on how to enable the cursor or hand gif on my XR renders?
I can see them in the file once the render's complete, but they don't show when viewing the html file.

Offline TGS808

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Re: Adding cursor and hand gifs to XR files
« Reply #1 on: December 20, 2017, 08:23:56 am »
I asked this same question many months ago and no one seemed to know the answer.

The only place I've ever seen them used is here:

https://www.keyshot.com/xr/

To me it looks like a pre-loader image. Click that and then the VR/XR loads. I see no way to use them inside the actual VR/XR.

Offline New user

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Re: Adding cursor and hand gifs to XR files
« Reply #2 on: January 15, 2018, 07:52:50 am »
In your index.html you need to set the variable

Code: [Select]
var downloadOnInteraction =true;

Offline Joe Knapton

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Re: Adding cursor and hand gifs to XR files
« Reply #3 on: March 13, 2018, 07:28:42 am »
If anyone's still struggling with this, you simply have to check the "Download on interaction" box before rendering.
The animated cursor then appears on the rendered file, and disappears when the user engages with the file.

Offline generalmotion@gmail.com

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Re: Adding cursor and hand gifs to XR files
« Reply #4 on: May 23, 2018, 02:24:27 pm »
It would be nice if there was an option of having the instruction gif and automatic download.

Offline generalmotion@gmail.com

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Re: Adding cursor and hand gifs to XR files
« Reply #5 on: May 23, 2018, 02:31:22 pm »
I have seen some similar products that include the option of controls like a play button arrow controls etc.
I have found clients resistant to including XR because they feel users might not know how to use it.
Some more options would be good for these situations.