Author Topic: Apply animation to all Model Sets  (Read 1602 times)

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Offline CoalHedgehog

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Apply animation to all Model Sets
« on: December 05, 2017, 01:03:17 am »
I've created a few model sets and now want to animate my model.

Can I apply the animation across all Model Sets, or do I have to animate each one?  :o

If I can't this means I will have to animate everything before creating any Model Sets.  :(

Offline MWo

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Re: Apply animation to all Model Sets
« Reply #1 on: December 05, 2017, 01:39:37 am »
I've created a few model sets and now want to animate my model.

That depends on what is in these model sets. Are there different types of parts?
Or is the difference between the model sets just the visibility of some parts?
Which KeyShot version do you use?
Are the animation defined to the group or to the parts directly?

Can you share a simple example?


I'm sure we'll find the right track for you.


Cheers
Marco

Offline CoalHedgehog

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Re: Apply animation to all Model Sets
« Reply #2 on: December 05, 2017, 02:09:07 am »
I've created a few model sets and now want to animate my model.

That depends on what is in these model sets. Are there different types of parts?
Or is the difference between the model sets just the visibility of some parts?
Which KeyShot version do you use?
Are the animation defined to the group or to the parts directly?

Can you share a simple example?


I'm sure we'll find the right track for you.


Cheers
Marco

Cheers, Marco.

The model sets are identical apart from the Materials. No difference in visibility.

I'm on Keyshot 7.

I've not created any animation yet as I wasn't sure which route to go down. I would want the same animation applied to each part.

For example;



I would like to animate b on all Models 1, 2 and 3 at the same time.

Thanks

Offline MWo

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Re: Apply animation to all Model Sets
« Reply #3 on: December 05, 2017, 03:43:52 am »
This is all about a structured scene tree. You'll find all details in the attached bip file. And if you want to rebuilt the scene you can use the PVZ files in the attached zip archive.

Following steps were done:
1. import the AB into an empty scene
2. set the default model set to always visible
3. create a new model set (model 1) and import model_1.pvz
4. repeat step 3 with the other pvz files
5. delete model_1, model_2 and model_3 from the default model set.
   - now you can switch between the different views
6. create the animation

done!

Hope that little example can help.

Cheers
Marco