Author Topic: Pick Up Gone Bad  (Read 860 times)

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Offline reprosteve

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Pick Up Gone Bad
« on: November 29, 2017, 10:18:28 am »
I used Photoshot CS6 to compisite the backplate. Then I tweaked the model plane in Maya 2016 and finally rendered all in Keyshot6. I tryed to emphasize texture to help draw the viewer into the story. I also added little cues to help sell the story.
All comments welcome.
steve

Offline Jslowsky

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Re: Pick Up Gone Bad
« Reply #1 on: November 29, 2017, 08:25:40 pm »
Just drop dead fantastic!! Great composition, lighting and visual storytelling. Bravo

Offline Josh Mings

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Re: Pick Up Gone Bad
« Reply #2 on: November 30, 2017, 07:58:22 am »
Lot of work there! I think you've done a great job. Texture looks a little blurry in some spots - maybe increase the resolution? Really cool overall though!

Offline Will Gibbons

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Re: Pick Up Gone Bad
« Reply #3 on: November 30, 2017, 07:59:14 am »
Nice job! Great to see something with some narrative.

Offline reprosteve

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Re: Pick Up Gone Bad
« Reply #4 on: December 04, 2017, 06:41:09 am »
thanks for the comments!

Offline Doug Didia

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Re: Pick Up Gone Bad
« Reply #5 on: December 04, 2017, 07:47:03 am »
Great job Steve! Love the mood and the story as well.

Offline NM-92

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Re: Pick Up Gone Bad
« Reply #6 on: December 04, 2017, 11:21:41 am »
Beautiful ! Reminds me of the Uncharted videogame series. It has a similar mood.