Author Topic: Scale Animation  (Read 2267 times)

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Offline BasTel

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Scale Animation
« on: November 26, 2017, 10:58:07 pm »
Hello everybody, I am using KeyShot for 2 month now and I wondered if there is any way to animate the scale of an object.
I only found an old forum-entry from 2012 when it wasn't possible. Has this change since then?

Greetings and Thank you in advance
« Last Edit: November 27, 2017, 12:22:39 am by BasTel »

Offline MWo

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Re: Scale Animation
« Reply #1 on: November 26, 2017, 11:46:52 pm »
Not in the current version as I know.
That is still a part for alembic cache import, predefined in another tool.

Offline BasTel

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Re: Scale Animation
« Reply #2 on: November 27, 2017, 12:22:12 am »
Thank you very much for the answer.

Offline DriesV

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Re: Scale Animation
« Reply #3 on: November 27, 2017, 01:46:18 am »
Hi BasTel,

Scale animations cannot be created inside KeyShot.
Like MWo mentions, this can be achieved through Alembic cache imports, which also support deformations.
Regular scale animations, without mesh deformations, are supported in multiple ways:
  • Direct import of FBX, Alembic and Maya
  • Using the plugin in Maya, Cinema 4D or 3ds Max

Dries

Offline MWo

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Re: Scale Animation
« Reply #4 on: November 27, 2017, 01:58:01 am »
Hi BasTel,

Scale animations cannot be created inside KeyShot.
Like MWo mentions, this can be achieved through Alembic cache imports, which also support deformations.
Regular scale animations, without mesh deformations, are supported in multiple ways:
  • Direct import of FBX, Alembic and Maya
  • Using the plugin in Maya, Cinema 4D or 3ds Max

Dries

Thank you Dries for the detailed information.


Marco

Offline BasTel

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Re: Scale Animation
« Reply #5 on: November 27, 2017, 06:30:28 am »
Hey Dries,

thank you very much for the info!