Author Topic: Scout Crab - Reloaded  (Read 1591 times)

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Offline Magnus Skogsfjord

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Re: Scout Crab - Reloaded
« Reply #15 on: October 28, 2017, 04:05:57 pm »
You're more than welcome! Happy to help :) And I appreciate your kind words!

Offline Will Gibbons

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Re: Scout Crab - Reloaded
« Reply #16 on: November 03, 2017, 01:53:32 pm »
Great process work Magnus! Those are my favorites.

Offline Hossein Alfideh

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Re: Scout Crab - Reloaded
« Reply #17 on: November 09, 2017, 02:10:37 am »
I think those close ups are extraordinary dude!I really enjoyed looking at this thread.

Offline Magnus Skogsfjord

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Re: Scout Crab - Reloaded
« Reply #18 on: November 09, 2017, 09:50:22 am »
Thanks a bunch to the both of you! Really appreciate it guys :)

Offline Esben Oxholm

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Re: Scout Crab - Reloaded
« Reply #19 on: November 09, 2017, 11:10:35 am »
Nah, that was just the right amount of board, thank you so much! I honestly never realized you could pass a texture into the curvature channels of the curvature node - *facepalm*.

Ha, me neither! Nice setup. I've always created a color composite node using a scratched texture map as alpha mask for the curvature texture.
This seems like a more elegant way to do it.