Author Topic: KeyShot 2017 Render Competition Guidelines  (Read 7347 times)

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Online Esben Oxholm

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #15 on: October 05, 2017, 08:30:33 am »
Deadline:
Sunday, October 23, 2017 (11:59 PST) https://time.is/California

Is the deadline Sunday 22, or Monday 23? :)

Offline Josh Mings

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #16 on: October 05, 2017, 09:06:42 am »
Haha! That would be the 22nd. Thanks, Esben. Updated!

Offline Benny L

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #17 on: October 08, 2017, 10:19:09 am »
Would it be alright to use third party textures? or all materials and textures have to be restricted to Keyshot 7's library?

Offline Josh Mings

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #18 on: October 08, 2017, 09:20:47 pm »
Third party textures are fine to use. Would like to see some use of the materials along with them though.

Offline PouyaHosseinzadeh

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #19 on: October 10, 2017, 10:01:59 am »
Can i use a square ratio for rendering output?!
Such as 1920x1920 or 1080x1080 ??!

Offline Josh Mings

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #20 on: October 10, 2017, 10:13:50 am »
Yep! That's fine Pouya.

Offline Hyncharas

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #21 on: October 22, 2017, 04:22:16 pm »
I haven't been able to figure out how to render at a standard resolution; the values shift depending on the size of your interface, instead of being manually unlocked for both height and length.

Offline Glen_Powis

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #22 on: October 22, 2017, 04:58:22 pm »
Hi, I have been trying to upload my submission multiple times and once it loads to 100% it goes back to a empty new topic screen. Any Help?

Thanks
GP
]
« Last Edit: October 22, 2017, 05:01:36 pm by Glen_Powis »

Offline Josh Mings

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #23 on: October 22, 2017, 07:28:04 pm »
@Hyncharas - you can set the real-time resolution on the Project Window, Image tab. When you go to Render, the Sill Image resolution will match the aspect ratio you've set in the Image tab. If you change W or H here, the other will update. You can also choose a preset.

@ Glen_Powis - How big is the file you're uploading. There is a 50MB limit. If you're uploading multiple, you may want to try one at a time. If you're still having trouble, just email them to web@luxion.com.

Thank you.

Offline Hyncharas

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Re: KeyShot 2017 Render Competition Guidelines
« Reply #24 on: October 23, 2017, 08:26:30 am »
Thanks, Josh.  Though I didn't have time to adjust it to a standard resolution last night, that information will be invaluable once I (eventually) purchase Keyshot - assuming I haven't won it in this contest, of course.